// dlg.h : main header file for the DLG application #if !defined(AFX_DLG_H__A7203666_E01B_11D1_9525_0080488929D2__INCLUDED_) #define AFX_DLG_H__A7203666_E01B_11D1_9525_0080488929D2__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CDlgApp: // See dlg.cpp for the implementation of this class // class CDlgApp : public CWinApp { public: CDlgApp(); // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CDlgApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation //{{AFX_MSG(CDlgApp) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_DLG_H__A7203666_E01B_11D1_9525_0080488929D2__INCLUDED_)